Part 72: The Healthcare Debate
Entry 69: The Healthcare Debate
Braev's turtling in his fortress and the world's not ending just yet...
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Yeah, we've got time to visit Edea's hospitalized madre.
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The Central Healing Tower feels somewhere between sterile and tranquil.
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Most of the tower is blocked off to us, but we can speak with some nurses.
Hopefully there aren't any patients in the emergency room.
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Lucky the kid's now healthy enough to survive. Maybe someday we'll meet her mysterious benefactor. Probably not today.
Also, apparently Eternian healthcare is not government-provided, thus the 'Immortality' thing only applies to those who can afford it. Either that or this girl needed extra care beyond the standard amount provided by government services. You can bet your bottom the game's not going to clarify.
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Further up the tower, Edea's mom is in one of the swank private rooms, as befits the wife of Eternia's de facto leader.
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You know, hopefully Braev isn't expecting the party to visit Edea's mother. It'd be a smart, if depressing way to trap the party.
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This is a 2/10 on the pun scale.
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Oh sh--
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Edea starts to speak, but a nurse enters the room, interrupting her.
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Mahzer leaves with the nurse and the party exits the tower. As they walk away, Agnès turns back to look at the building.
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Airy continues to say things that are technically correct, but stated in the most callous way possible.
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In another circumstance, this might make for an interesting moral dilemma, but here, there is no choice. It's either the entire world (including Eternia) dies or Eternia suffers.
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This would be a great place to open the LP to a vote, except there's really only one answer: D - All of the Above.
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Mahzer has nothing else to say to us. At least she didn't turn us in? And at least Braev didn't have the foresight to stake the Central Healing Tower out once he learned his daughter was heading to the place where her mother was hospitalized.
In retrospect, Einheria was one of Eternia's smarter tacticians. She managed to successfully capture the vestal by assessing and taking advantage of the party's past heroic behavior. Luckily for the party she underestimated their power level.
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This man on the west side of town warns us off continuing on. Don't worry, sir, we have business.
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Our crossroads comes up once we're north of the city.
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Our choices are west, east, or north first.
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You can see the three paths on the map.
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Here's a close-up. We're the big glowy yellow dot.
-The light yellow path is the easy mode long route. You might notice there's an interesting side road we can visit along the way.
-The medium blue path is the medium mode route with a mini-mini boss at the end. There's a side road there, too, but it's less interesting at the moment.
-The dark red path is the short hard mode route with a decently tough boss in the middle.
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Let's take the west (blue) path first.
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As promised, Eternia's military has some powerful foes along the way.
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Ringabel
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The battle backgrounds in this game are almost always nice to look at.
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Is... it a violent animatronic bear? Or just a trained bear? Or a trained soldier in a bear suit? It's not like it fires cannons or anything -- it just swipes a big bear claw at you.
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The western route's side road leads to a castle surrounded by forest. Curious...
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Hell, you know what this game really needs? Vampires.
The craze is dying off nowadays, but when Bravely Default came out, vampires were all the rage.
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By the way, not sure why everyone's speaking style changed this chapter. Their English has gone from situationally casual to formal and old-fashioned.
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There's nothing to do here. Edea leads the way out.
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Back to the main path and further on, a giant dragon is blocking the road. This is the western route's mini-mini boss.
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Zombie dragon spews poison but is otherwise not very tough. Just don't use drain attacks, as they'll harm the character instead of healing.
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As a member of the undead, it is weak to light and fire damage. It also has very little in the way of HP!
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The dragon has one trick: the first time it reaches 0 HP, it will resurrect itself at full health.
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It's easy enough to defeat normally, but there's an even easier method, an old trick used in some Final Fantasy games.
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If drain attacks heal the enemy, guess what healing items do to them?
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All it takes is throwing a couple of phoenix downs, one per undead life, and that's a third of Eternia's defenses obliterated.
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Guessing Eternia is not approved by Luxendarc's animal rights groups.
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With the western path done, the entrance to Central Command is right in front of us. But that's no fun.
There's a big fellow south of us. Let's go visit them next.
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After backtracking to the start, we're now going up the central, hard mode path. Remember those cannons from when we were on Grandship?
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The boss for the central route is this guy, accompanied by artillery fire.
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The boss hits really hard, has decent HP, and raises its evasion to boot.
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In addition, every few turns the boss will take a break and let the surrounding cannons have a go. They'll always hit for 1500, ignoring Default.
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The boss will occasionally lower its defenses, giving the party an opening to strike. Lightning will give your damage an extra kick.
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Keep HP topped off and eventually the second division of Eternian's defenses will fall.
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It's an improved version of the machines Qada used to guard his toxin.
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Not sure your turtling strategy is working well so far, Braev.
Next: More death!
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Event Viewer
Main Scenario:
Mother and Daughter Reunited
A Daughter's Decision
Sub-Scenario:
Vampire Castle
Party Chat:
Three Passages to Central Command
D's Journal: Edea Lee posted:
We visited Edea's mother where she was receiving treatment, and she welcomed us despite knowing we accompanied the wind vestal. It seems the people of Eternia, including Edea's mother, were sustained by white magic cables linked to the Earth Crystal. Torn between her convictions and her humanity, Edea bravely pushed us to proceed with the awakening.
D's Journal: Mahzer Lee posted:
A 40-year-old woman from Eternia. She speaks kindly and openly with all, and takes part in many charitable causes. She stays out of politics, and is a good wife and mother to her family.
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Likes: Time with her family
Dislikes: IV drips, her own frailty
Soon after arriving in Eternia, we learned from an old friend of Edea that her mother was ill, and receiving treatment. We rushed to her side, and were greeted as friends of her daughter, despite her recognizing the vestal. Edea shared the details of our journey with her mother, who told us not to worry about her before leaving.
D's Journal: Vampire Castle posted:
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